Music
The main music track for this game is my magnum opus. It is seven minutes of 80’s synth rock glory. I created a restriction for myself and the team to make this game playable to the end in the span of one song. I composed the track with clear tone breaks at four regular intervals so it could be implemented modularly as the backbone of the game within the checkpoint system.
The menu song is a slower, more muted companion to the main track and serves to let the player adjust to synth sounds before the gameplay begins.
The game over track is supposed to evoke the cold emptiness of space. The boss track is supposed to be frantic and feverish making the player feel chaotic and stressed.
The win track is meant to be a very silly, almost slapstick celebration track.
Sound Effects
I used the program Bfxr to create the lo-fi sound effects for this game. I made sure that each one of the different weapon sound effects were on a slightly different frequency spectrum so that they didn’t overlap and muddy the sound during gameplay. The weapon pickup sound was inspired by the old Streets of Rage money pickup sound effect.