It was a fun challenge to compose the four different song sections to be played in any order and still sound good. The bell sounds that the player plays by landing on the platforms are all the same sound, just pitched differently. I needed to make sure that these sounds also fit within the context of the background music whenever they were played. In addition, I made the heartbeat sound that plays during the main menu.
The biggest hang-up that we faced at the end of our development was when the PureData files were converted into Heavy files for Unity, some of the data, including the pitch data, was distorted. The sounds didn’t translate perfectly. Unfortunately, we ran out of time to fix this major bug before the game was due.