In order to pitch the game idea, I had to have a prototype. I followed a tutorial and tweaked it enough to produce this small red gradient square using assembly language and C. I spent two solid weeks getting just to this point and was so proud of the result.
The idea for a game called Jetpack Samurai was bouncing around in my head for years, even before my arrival at UC Santa Cruz. It may resurface in my future work. But for this project, the direction of the game was very collaborative, as we decided on it in the first few weeks after getting the team assembled.
In retrospect, I think our game would have been more successful if I had come to the pitch with a more well-formed idea. We spent a long time on ideation, and while that was fun, it ate into valuable development time.