This project was my first time using Phaser CE to implement sounds and music, as well as my first time using Ableton to compose. As the dev cycle was extremely short, I attempted to keep it simple.
I spent a couple days composing the gameplay music, designed to be a house electronic style background track that's easy to listen to while playing a repetive game.
I created the sound effects using Bfxr. The jumping sound affect was intended to be a nod to old school platformers, using a higher pitch square wave. For the hit sound effect, I wanted a lo-fi sound that wasn't too abrasive.